![]() Note: Hellfire Amulet is bis for the 5 th passive. It enables you to dive in and out of combat, dropping Caltrops as you see fit. This can take you great distances before you feel any toll on your reserves. Inexpensive (Trails of Cinder – Fire Skill), Very low cost when you mod Cindercoat and Prides Fall. While the Wolf Companion buff sports a generous 10-second uptime, this build generally eschews Cool down Reduction on gear - so try to pop the Companion active in key moments like elite fights, or heavy trash density. The result will be your foe slowed down by 60%, and yourself enjoying a 10% increase to Crit Chance, all for an excellent 6-second uptime per trap.Ī sizable 30% damage buff increase for a 10-second window, this cool down is best used in densely populated areas to maximize your advantage. With a modest cost of 6 Discipline, you can easily afford to drop one for the incoming enemy and one for yourself, at a distance. The skill extends your Discipline pool with an additional 15, and can still serve as an emergency 30 Discipline refill. This is quite fortunate for the build, as the set translates every bit of additional Discipline into a source of damage and you can take full advantage of Preparation Invigoration. The defensive Demon Hunter resource, Discipline, remains mostly untouched - the result of low costs utility skills and the 2-piece bonus of Unhallowed Essence working together. This skill does not slowed enemies without iceblink. ![]() This will also give you damage reduction from Wraps of Clarity and to proc bane of the trapped, cult of the weak with iceblink gem. Remember that alternating your spender with regular Evasive Fires is critical, not only for Hatred upkeep, but also the Focus and Restraint set bonuses. Multishot: long range, manageable Hatred price, and a signature screen-wide AoE.While the build invests heavily into resource cost reduction, you can easily dump your Hatred pool with Yang's Recurve attack speed bonus. The unrivaled performance of this rune dictates some of the passive, gear and cube choices. If you add another 20%, you will only deal 140/120=16.67% more damage relative to that: There are different damage categories that are additive within itself but multiplicative as a whole.“ If you have 0% bonus and add 20% to that you will deal 20% more damage. “Damage Increased by Skills”) will have diminishing returns. “Additive means that stacking more of the same damage bonus (e.g. on gear because it’s additive not multiplicative.Īdd "x (1 + (current discipline x 15 / 100)) x (1 + 20 / 100)", for Multishot, add "x (1 / ((1 – DML Affix / 100) + (DML Affix / 200))" to Multishot damage, "x 2" to the rockets of Arsenal Max Discipline can only roll on Cloak, Weapons (XBows ( 1h & 2h xbows & Bows) and Offhand (Quiver).īe very careful of max disc. Total maximum discipline a dh can have from skills and gear (without ring) is 81. Your generators and Multishot deal 15% increased damage for every point of Discipline you have. The main damage dealer in the build is Multishot, taken with the highest damage dealing rune. Finally, Vault is an inexpensive safety tool, which you should use as often as you need. On a moderate cool down, Companion is also taken for the Wolf Companion damage bonuses. Caltrops can be liberally spammed for both control and Bait the Trap damage bonuses. Preparation is a source of Discipline, but the build spends little of it and primarily adopts this skill for the Unhallowed Essence set benefits from Invigoration. That same rhythm upkeep the bonuses from your jewelry set, Focus and Restraint. The major dynamic of the build comes from building up Hatred through Evasive Fire Focus and dumping it through Multishot Arsenal. ![]() ![]() Very fast and it brings back the machine gun hunters! Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). ![]()
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